Home Game Developer Resume template
Game Developer resume template
A clean starting structure with example content grounded in what game developers actually do day to day, not generic filler. Download and replace the bracketed placeholders with your own details.

Which resume format should you use?
Reverse chronological
You have a steady work history. This is the format almost every recruiter and ATS expects by default.
Functional
You're changing fields or have gaps in your employment. Leads with skills rather than a job-by-job timeline.
Combination
You're early career or have worked consistently but for only a few employers. Blends a skills summary with a shorter chronological history.
This template uses the reverse chronological format: the one most game developers should default to, since most Australian recruiters and ATS software expect it.
Professional summary
Game Developer with hands-on experience writing and debugging gameplay code in C++ and C# across console, PC and mobile platforms. Comfortable working inside Unity and Unreal Engine to implement mechanics, physics and audio systems alongside designers and artists. Strong at profiling builds and fixing performance issues before milestone deadlines.
Key skills
- Programming and software development (C++, C#)
- Unity Engine
- Unreal Engine
- Agile delivery
- Software testing and QA
- Git version control
- Perforce
- Data analysis
Experience: example bullet points
- Wrote and debugged gameplay code in C++ and C# for console, PC and mobile builds, resolving critical bugs ahead of release milestones
- Integrated 3D physics, animation and audio systems into game builds using Unity and Unreal Engine, improving build stability during QA passes
- Profiled builds on target hardware and optimised memory and CPU usage, reducing frame drops in performance-heavy scenes
- Worked with designers and artists in Agile sprints to implement gameplay mechanics and player interaction features from concept to playable build
- Managed source control across a multi-person team using Git and Perforce, cutting merge conflicts during crunch periods
- Ran structured test passes across builds, logging and triaging bugs to keep defect counts down heading into milestone reviews
Education
Bachelor degree in software engineering, computer science or games development is the most common pathway, with diploma-level game development qualifications and postgraduate specialisations also accepted by studios.
Keywords an ATS is likely to scan for
Applicant tracking systems match your resume against terms in the job ad before a person ever sees it. Only include the ones that actually apply to your experience, but if a term below matches something you've done, use the same wording the job ad uses.
- C++
- C#
- Unity Engine
- Unreal Engine
- Git
- Perforce
- Agile delivery
- gameplay programming
- game physics
- QA and bug triage
- Visual Studio
- game engine optimisation
- Australian game studio
- cross-platform development
Getting past ATS screening
- Match the specific skills, certifications and terms used in the job ad, not just your own wording for the same thing.
- Keep formatting simple: no tables, text boxes, columns, headers/footers or graphics. Parsers frequently drop content placed in these.
- Submit as .docx or PDF unless the job ad specifies otherwise.
- Use standard section headings (Experience, Education, Skills) rather than creative alternatives.
- List your core skills and technical competencies in their own section so a keyword scan can find them instantly.
This is a starting point, not a guarantee of interviews. Tailor every bullet point to your own real experience and the specific job ad.