Animator resume template
A clean starting structure with example content grounded in what animators actually do day to day, not generic filler. Download and replace the bracketed placeholders with your own details.

Which resume format should you use?
Reverse chronological
You have a steady work history. This is the format almost every recruiter and ATS expects by default.
Functional
You're changing fields or have gaps in your employment. Leads with skills rather than a job-by-job timeline.
Combination
You're early career or have worked consistently but for only a few employers. Blends a skills summary with a shorter chronological history.
This template uses the reverse chronological format: the one most animators should default to, since most Australian recruiters and ATS software expect it.
Professional summary
Animator with hands-on experience building keyframe sequences, character rigs and rendered visual effects for film, games or digital media. Comfortable moving between creative interpretation of a director's brief and the technical demands of rigging, timing and compositing software. Works well under iterative feedback cycles and tight production deadlines.
Key skills
- Keyframe and in-between animation
- Character rigging and skeletal setup
- Compositing and rendering
- Visual design
- Creative software production
- Maya
- Blender
- After Effects
- Cinema 4D
- Unreal Engine
- Attention to detail
- Written communication
Experience: example bullet points
- Built keyframe and in-between animation sequences in Maya and Blender for character-driven scenes, meeting agreed shot deadlines across a production schedule
- Designed character rigs and skeletal structures to support natural movement, reducing the need for manual re-keying during later revision passes
- Incorporated director and creative brief feedback across multiple iteration rounds, refining timing and pose choices without slipping delivery dates
- Rendered and composited animated layers in After Effects and Cinema 4D into finished sequences ready for review and sign-off
- Reviewed pacing and visual continuity across sequences, flagging inconsistencies before final render to cut down on late-stage rework
Education
Most animators hold a Bachelor degree in animation, digital media or design (around half of the workforce), with a Diploma or Advanced Diploma in screen and media, or a strong self-taught portfolio, as a common alternative entry path.
Keywords an ATS is likely to scan for
Applicant tracking systems match your resume against terms in the job ad before a person ever sees it. Only include the ones that actually apply to your experience, but if a term below matches something you've done, use the same wording the job ad uses.
- Maya
- Blender
- After Effects
- Cinema 4D
- Unreal Engine
- keyframe animation
- rigging
- compositing
- storyboard
- showreel
- motion graphics
- VFX
- screen production
- render pipeline
- 2D/3D animation
Getting past ATS screening
- Match the specific skills, certifications and terms used in the job ad, not just your own wording for the same thing.
- Keep formatting simple: no tables, text boxes, columns, headers/footers or graphics. Parsers frequently drop content placed in these.
- Submit as .docx or PDF unless the job ad specifies otherwise.
- Use standard section headings (Experience, Education, Skills) rather than creative alternatives.
- List your core skills and technical competencies in their own section so a keyword scan can find them instantly.
This is a starting point, not a guarantee of interviews. Tailor every bullet point to your own real experience and the specific job ad.